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Mount and blade warband training peasants
Mount and blade warband training peasants











mount and blade warband training peasants mount and blade warband training peasants mount and blade warband training peasants

If you amass a large enough Army to begin capturing Castles as a Mercenary, you can even declare yourself the Lord of your own realm.Īs mentioned above, amassing armies is something you'll often need to do to some degree. You can take a number of career paths - Caravan Merchant, Mercenary General, Bandit leader, Nobleman/Woman, Tournament Champion, Even King of one of the Nations, with enough illustrious service and support from other Nobles (Be warned, you'll more than likely need to win a Civil War to take the Throne, however). Once you choose a nation to start at (Choice of several themes: Nordic land, Britonic land, Franco/Germanic land, Eurasian land, Arabian land, or Mongol land) you're plopped by the Capital and so your story begins. Players start from very humble beginnings - an immigrant from a faraway land with a choice of several combinations of 4-point beginnings that will yield different assortments of starting stats. However, if you're one of the people that love true RPGs - purely open ended, no pre-determined story, you make your own name for yourself in the game world - then this is a must buy. If you're one of those folks, that's all good and well, but this game won't appeal to you. On that note, don't buy it if you want a story-driven RPG that shoves you down one single path and gives you the illusion of choice, even though all you get is "different" endings. It's completely and utterly open ended in the fullest way. The game has a DnD/Pen and Paper feel, mixed with a Total War game in the form of a 3rd/1st Person RPG. I bought this off of Steam about a week ago, and it's absolutely fantastic. Just wondering if any other Dakkaites have tried this game?













Mount and blade warband training peasants